Thursday, February 21, 2013

Sony Announces The Benchmark

Rarely do I feel like I'm stuck in the past.  I remember an incredibly similar situation to me reading up on PS4 announcements this morning.  This situation came back in 2005 when the first details of the PlayStation 3 were released.  "Change the Gaming Industry." "No more technological limitations."  I'm sorry, but I've heard this all before.

I really have 2 distinct feelings about the PlayStation 4 announcement.  In this particularly post, however, I want to talk about how incredibly trivial I find most of what Sony is offering me this holiday season.

Polygons

Man do we have a lot of polygons now.  We're going to get so many polygons that every pixel on my 1080 display is going to burst with polygon-juice.  In fact, I don't know that I'll even be able to comprehend the number of polygons.  I mean, just watch those promo videos!  CAN YOU SEE THE POLYGONS?  In the paraphrased words of the late, great Aaron Ladd(not dead, just hiding, but mourn just the same): "They're gon-ing so many polys right now!"  Just imagine all the things we'll see in the next 6-10 years! Oh boy, Polygons. 

Rebuttal: Journey

Emotion

Quantic Dream(Makers of Heavy Rain) want us to know that we will experience more emotion on PS4.  They may have said this between two giant planes exploding in bursts of polygon glory, but they meant it.  In fact, just think of all the feelings we could have felt in Call of Duty and Super Mario Bros if we just had more technology! Lift the cap, Sony! I'm sick and tired of not feeling emotions from my video games.  In fact, If Heaviest Snow: Scraper's Torment  doesn't make me cry or get angry or smile at every Quick Time Event where I "control" my character, I'm going to be pissed.(well I guess that's some kind of self fulfilling prophesy)  

Rebuttal: Shadow of the Colossus

Social Interaction

Now I'm just tired of the sarcasm and need to get to the heart of this nonsense.  Apparently the huge step forward for racing games, which the creators of MotorStorm have been waiting for to launch their new Drive Club, is the ability for your friends to see your leaderboard times and to compete against it.  You're right, we haven't been doing that since the arcade.  Ok, I'll forgive it since arcades are history until 2008 when that became a staple of the racing genre for home consoles.

Rebuttal: History


I'm not saying that the PS4 didn't have some impressive tech and features.  You can read about my thoughts on those over at 2 Guys Some Games.  I'm just saying that I don't care until I see actual gameplay, design, or system innovation.

Friday, November 30, 2012

My first smartphone.

As a person using a smartphone for the first time, I can't help but do everything possible on it.  Therefore I am writing this post on my phone using the S Pen's handwriting Software.  I am stunned at how accurate it is.  I am also tired of how slow it is.

Swiping on the other hand is stupid fast and eerily accurate.  The tech is far beyond that which I care to comprehend, but I can't help but use it as it is nothing short of fantastic.  I hope everyone's experience with smartphones is as eye opening and exciting as mine. In the meantime I with continue doing completely unnecessary things on my phone.  I do it only because I can.

Wednesday, September 19, 2012

What's my Most Important?

I have been elbow deep in talking about game design for the last several months.  I have literally written five high level design documents(plans for games) and spent hours(many, many hours) editing them and Rachel, my wife, has done a wonderful job of not letting it get to her.  She has asked me nicely on occasion to talk about something other than games for a while, but she lets me play out my rants and my thought sessions in silent understanding.

The thing is, she likes games.  I thank God that she likes games.  If she didn't, life would be quite difficult right now.  I really do spend a lot of time talking about the minutia of games and game design and balance and blah, blah, blah.  It has to be getting to her...

We went out to dinner the other night and I straight up apologized for my recent preoccupation.  Even if I were getting paid to make games or play games, I shouldn't talk about it as much as I do now.  I explained that I don't want to continue highlighting the differences between us because it makes each of us feel alone.  I went on to make defenses, but she had one line, that she didn't say in any kind of argumentative tone or back lashing rudeness.


"You talk about games like our parents say we should talk about Christ"

That line was huge.

"Took my breath away" huge.

I spent some time in prayer this morning and will continue as I work through this.  If I can talk about games like this, why can't I talk about the saving grace that I have received from the father of the universe through his Son's death.

My life reflects my most important.  My heart is in sin.

Saturday, January 21, 2012

My Man-Purse and an Argument for Day-Drinking

So I finally broke down and got a man-purse.  Commuting forty-five minutes two ways every weekday was getting old I needed the ability to stash stuff and carry things with me.  Every day I was carrying my lunch, a school book, some book called Tinkers that some guy named Michael gave me, my wallet, MP3 player, keys and phone.

About day four of making this drive, I knew I had to do something.  I haven't looked back since.

It's a tiny little bag.  Just big enough to hold things, not big enough to lug around.  I'll never hurt myself carrying it, I'll never lose anything in it.  It literally holds my programming text, Tinkers, and what usually is held in my pockets.  I never realized how much I prefer to have my pockets free.  I don't have to dig around in my pants to get my keys or anything for that matter.  When I sit, I don't sit unevenly because of my wallet.  I don't have the awkward bunching of material and massive lumps in my pants from keys and a phone.  It is, essentially, the most liberating thing I've experienced since I worked my way out of indentured servitude. (seven years I'll never get back, stupid Rifle Shot game at the carnival . . . I know I hit that person balancing on the beach ball and I knew I could do it again.)(I didn't)

Deuteronomy and Day-Drinking make me more excited than I thought they would.  See my church is going through Deuteronomy this year.  I havn't read Deuteronomy since I got it in my head that I had to read every book of the Bible at least once a year.  That was in 2002; I only ever read them all once and it took longer than a year.  With Larry Trotter at the helm, I'm confident that I will enjoy this series, I just struggle with the juxtaposition of the Old Testament judgmental creator vs the New Testament graceful savior.  I know that God is the same and that the story being told is on purpose, but it is hard to validate the laws in Deuteronomy(bury your feces outside the camp, dammit!  I'm walking here!) in the light of, let's say, Romans.

Day-Drinking is my pet elephant in the room.  My brother and I started drinking at 10:30 AM on Thanksgiving, and now we kind of do it all the time.  Weekends, my sister-in-law's wedding, any day we have free time always turn into this slow creeping drinking fest that leaves us appropriately comfortable with ourselves and those around us.  The joy of the Day-Drinking is this: we don't get hammered or have hangovers.  We drink until we have a sustainable buzz and then nurse two or three beers or sip some bourbon after that.  It's amazing.  We never have to worry about what day we're drinking on in case we work the next day, we never wake up not knowing what happened the night before(looking right into your red-bearded face, Michael) and, truthfully, the tasty things we drink never lose flavor, because we never get that far.  It's just nice to drink without getting drunk . . .


Monday, August 15, 2011

Bits of Conversation

Had a chat with my dad in law this past weekend. He entertained an interesting image. He said that we, as humans, drive with a giant rear view mirror and only a small rear view mirror-sized hole for looking ahead. He said that the only way we can ever hope to switch the two is by trusting in Christ's promises. The problem is that we probably wouldn't trust in them any more if Christ walked in the room and told them to us personally. This giant rear view mirror keeps us focused on where we've been, what we've done and what we were; we should always focus on Christ's promises to us.

Today I read about Nebuchadnezzar eating grass like a cow and what not in Daniel 4. This got me thinking about why this is such a weird story. It is crazy to me because what is the king of the largest kingdom in the world doing eating grass? Heck, what is anyone doing walking around like cattle eating grass? But a king, surely, shouldn't be a cow. We have in our minds these preconceived notions of what a king is supposed to be, what is socially acceptable. How I want to apply this is by asking why we're settling for what we've been, when we've been promised so much more! We're co-heirs to the kingdom with the Son of God and we're content mulling over the past, chewing the cud, if you will.

So often I get myself caught in a string of thoughts that remind me of how lowly I am and how much I've failed, but I never get into a train of thought that reminds me of my adopted status to the King of Kings. I never stop and remember what I've been given and, more importantly, what I will be given. Why am I not constantly remembering and worshiping for my inheritance that I never earned, nor deserved. I was a filthy child brought up by the King.

Not only should I focus on these promises and get out of the past, but I should certainly act more like the prince I was raised to be. No longer do I need to dig in the muck and scrape together a living at the expense of others. Instead, I can be bettered by the grace of God and power of the Holy Spirit so that I can act like my Father and like my Savior. C.S. Lewis' image of the children content with cow patties when offered a trip to the beach comes to mind. This ties in beautifully with the end of Chapter 6 of Romans; we are now bound to God and must obey Him. While he did free us from Sin, we must still fill the role of adopted sons and grow up to be just like Daddy.

You Won't Like Me When I'm Angry...

If I had my druthers, you would be watching a video of me in a satin robe in a lush armchair blowing a bubble pipe in front of a roaring fire with seven rotisserie ducks turning over said fire... in the mean time, I'll just write emails. I figure it's a poor use of resources to build a giant fireplace in my 1,200 square foot home and I don't know the going price for a whole duck.

This is a passage that Spurgeon Wrote about Anger. I love Spurgeon. He is able to communicate to me in my preferred style. He is, at heart, a literary speaker. He speaks in beautiful images and uses wonderful literary references in a lot of his sermons and writings. For those reasons, you'll see me lean on him for putting my feelings into words, because I enjoy reading him.

“God said to Jonah, Doest thou well to be angry?”
Jonah 4:9

Anger is not always or necessarily sinful, but it has such a tendency to run wild that whenever it displays itself, we should be quick to question its character, with this enquiry, “Doest thou well to be angry?” It may be that we can answer, “YES.” Very frequently anger is the madman’s firebrand, but sometimes it is Elijah’s fire from heaven. We do well when we are angry with sin, because of the wrong which it commits against our good and gracious God; or with ourselves because we remain so foolish after so much divine instruction; or with others when the sole cause of anger is the evil which they do. He who is not angry at transgression becomes a partaker in it. Sin is a loathsome and hateful thing, and no renewed heart can patiently endure it. God himself is angry with the wicked every day, and it is written in His Word, “Ye that love the Lord, hate evil.” Far more frequently it is to be feared that our anger is not commendable or even justifiable, and then we must answer, “NO.” Why should we be fretful with children, passionate with servants, and wrathful with companions? Is such anger honourable to our Christian profession, or glorifying to God? Is it not the old evil heart seeking to gain dominion, and should we not resist it with all the might of our newborn nature? Many professors give way to temper as though it were useless to attempt resistance; but let the believer remember that he must be a conqueror in every point, or else he cannot be crowned. If we cannot control our tempers, what has grace done for us? Some one told Mr. Jay that grace was often grafted on a crab-stump. “Yes,” said he, “but the fruit will not be crabs.” We must not make natural infirmity an excuse for sin, but we must fly to the cross and pray the Lord to crucify our tempers, and renew us in gentleness and meekness after His own image.


My temper has been running a little hot the last few weeks and therefore I've tried focusing on reading some things that help me to focus on the worthy things(i.e. God's grace and love).


Friday, May 6, 2011

The Gamer, The Dreamer, and The Truth

I have a new hobby; it is game creation. Historically I've played games, all kinds of games.(i.e. sports, board games, video games, card games, party games, pen & paper RPG's) The step into making games, however, I had never taken.

It started with Christmas last year. My in laws decided to do a dirty Santa/white elephant/whatever you want to call it gift exchange. Rachel and I have a propensity for making gifts because it both saves on monies and makes for great gifts if done properly. So I'm thinking to myself, what can I give that is gender neutral, family centric, and awesome on all counts. First thought I had: a Clue Board Game based on the parent's house. I set to work. Luckily the rule set was already in place, so most of the work was done for me . . . Right?

Well anytime a rhetorical question is asked in that manor, you know the answer is "wrong". The beauty of a Clue Board is how evenly spaced everything is. The game is balanced by virtue of a square house with square rooms. Well most houses, as we know, are not like that. Ranch style houses with basements are certainly not balanced like that.

Needless to say, I had to take quite a few liberties with the Clue formula(things like more weapons than normal to create more variations to make the rooms that are closer together just as difficult to use. I also made liberal use of secret passages and even put in 3 locations in which you can guess the culprit so that one room was never too far from a chance to win. I even had to create help cards to have spaces on the more open parts of the board have a purpose other than empty space.

I say all of this to say: now I'm hooked. Taking a game set and changing it to make it my own was nothing but fun. Since then I made a failure of a pen & paper RPG based on the Harry Potter World. It wasn't a failure because it wasn't fun, I just don't have the friends that would invest into a weekly or bi-monthly meeting to get deeper into the game world.

Now I'm elbow deep in applying the premise I set down in the RPG into a board game that can be played in about 2 hours(or less . . . hopefully). I get to design a new game board, I get to create playable characters, facilitate potential interpersonal dynamics(the game is meant for 4-8 players), balance character abilities, stats, spells, and enemies. I get to pace the game based on the shape and size of the board and how objectives are spread across the game board.

Last week I was kicked in the face with a realization. I don't know if my dream of developing video games and hobby of making games really amounts to much. I can't see the impact of it on society in any kind of worthy way. As I continue my process of sanctification through the power of Christ and the faithfulness of the Holy Spirit, I want to see Christ in my life and to share Him with those around me more. How do games play into that? I get stuck trying to force my spiritual walk into my daily life wondering why they aren't the same. My most hated thought is that I have to give up games because they are of no worth in God's plan. If that's true and it is true that God created me, I would be stuck wondering why God would give me such a desire, appreciation and talent for games.

This has been really heavy on me lately. To think that a hobby that I've had my entire life which has changed into a career dream of mine is a waste of God's time and is just a result of poor stewardship on my part. All I can do is pray that God either show me His plan for my dreams.

Wouldn't it be cool if it was all so easy...